Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Monday, October 7, 2019

Haunted Review - Danger Run (NO SPOILERS) by Ash

For 24 years, it's been a challenge to survive the night. But in year 25, the game changed.

Quite literally, SO much was different! On its 25th birthday, Danger Run stepped outside their comfort zone and pushed you to new boundaries. Let's get started, shall we?

Okay for starters, for those of you who stupidly didn't check the website and find this out, the starting gate at the Dixie location is no more. Don't try it, you'll feel like a donkey. (We did, anyway.) But the Hurstbourne location is still very much up and running, and you can start online. Other than that, I swear I don't remember any other gates, but that doesn't mean they don't exist. Just be smart, check before you go!

So you go to the gate, pay your $30, and you get your clue book(s) and a goody bag. Not too shabby! The clues are different this year - instead of 5-line limericks, you have 2 line rhymes. Honestly, while I admit I love the limericks, I like the 2-liner ones too. They were easier to solve with less erroneous information, and yes, I get it, that was the point of the limericks sometimes, but as the night grew later and later, we were happy to have less info to sift through. 

That being said, don't expect this year to be any easier just because the clues are more concise. The simplicity is DECEIVING, I tell you! Some clues are pretty easy, like which way to turn out of the gate. After that though, it gets a little tricky. Not gonna lie, we already missed our turn on clue 2 or 3, y'all. 

So the roads. Some of these were creepy AF. What kind of monsters live on these dark terror-filled streets?! (Okay, actually, if I had the money I probably would, it was nice to be able to see stars and not have your neighbors so close you can shake hands through your windows. But that's not what's important.) There were moments when we were convinced we'd gone the wrong way or missed something the clue was telling us to look for. There were times when the clues were worded in such a way you felt like you were naked in a physics class giving a speech on aeronautics when the highest science you'd taken was Bio 1. (Really let that image sink in...) So the clues were pretty epic this year, I give DR so much credit there! 

Not to make you panic or anything, but this year there are also missions. Now, perhaps because it was opening weekend and they had some bugs to work out, perhaps our people were new or just tired, but ultimately we were given SLIGHTLY confusing information. Big hint: JUST FOLLOW THE DIRECTIONS IN THE CLUE BOOK REGARDLESS OF WHAT THEY SAY. We aren't mad at the people, I'm sure they didn't see us pull up and think, "haha, I'm gonna ruin their effing night!" Just a helpful hint for the missions. Anyway, so you follow the directions and either look for landmarks and enter which clue you used to find them, or you simply do as the mission says. There is one on each page, and the clues on the neighboring pages won't affect the missions. It's one page, one mission. And they're FUN! Tricky, confusing, and downright weird, but so much fun. They also include sensory clues. You get to involve your sense of taste, smell, sight, lack of sight, and you also get to play with dice and a special flashlight. This is where your goody bag comes into play. All the stuff you need to solve some of the missions will be in that bag - don't lose or misplace it! This new twist was so fun, and all three of us absolutely loved it. (Have you ever played that game with the jelly beans, Beanboozled? If not, Google it, and if so...well, may the force be with you, my friends!)

But what do these missions MEAN? Why are they a thing? I'm so glad you asked! When you get to each of the haunts, you'll take your clue book to the game master at each site. There, they will see how you did with the clues and the final puzzle at the end of the leg, and you'll get between 1-3 minutes to solve a mini breakout game! These are SO fun, but I will admit, when you're tired, they are HARD to do! The first game was gory and delightful. We loved playing with the...props...lol. You'll really need a HAND to solve this mystery! It was right up our alley and although we were SO CLOSE, we didn't make it out in time. But it was so much fun, and so detailed, and so well thought out...this was definitely a wonderful addition to the Run. I highly recommend you do your best on the missions, though, you need all 3 minutes!! The second one we ALMOST had it. I will fully take responsibility for dropping the ball on this one - I thought the last clue we were looking for was like, stickers, or something. Guys, I was tired. My bad, yo. But seriously, look EVERYWHERE. Even right in front of your face. That's all the spoilers I can afford, but trust me when I say you need this in your life. 

Have you ever stopped to ask yourself, "What kind of sick, twisted, demented mind comes up with these things? Well, we finally got our answer to this one! We were blessed enough to meet the man behind the madness, the twisted mind behind all the clues, behind the missions, behind the breakout games - a true genius and the real Game Master himself, Garry O'Brien! For starters, this guy is kind of our hero, and we may or may not have been fangirling over meeting him. I'm thinking of starting a fan club...lol. But Garry is one of the brightest and kindest people I've ever met. He was so patient with us explaining how we'd been slightly misled (still not mad, please don't get me wrong here!) and how we should have done it. It was like a light bulb went off when he broke it down for us. It was such a joy to meet with him! We snagged a pic with him at one of the breakout games, and it's a memory we'll treasure for a lifetime. (Okay, we're nerds and we might have a stalker-level problem...)

There's no way this year's Danger Run is earning anything other than 5 stars from me. The haunts operate independently so they will be reviewed separately (see, I told you no spoilers!). But yeah, this year kicked it up several notches, and was so much fun!! 5 stars, y'all, and you deserve every single one! Special thanks to Garry and everyone involved with this year's Run, we had a blast, thanks for the awesome night!


#American Horrorplex: Round one (non-invasive)

Review by Kayla

Stars: 5/5


So American Horrorplex is a new haunt in Louisville and Ash and I were eager to visit it.

The night was clear and the weather great. The line was long but not too long. The staff were very friendly and offered candy and entertainment while we waited. The characters around us while waiting in line were certainly amusing and engaging. 47 and Doctor Heart were just a couple of those that kept our attention. 47 was very friendly and will let you close to him. Though be mindful when he tries to share with you! I wouldn’t recommend sampling what he has to offer. For all we knew it could have been rat poison.

We met up with a pair of great peeps who after getting to know them in the line, we decided to pair up with them for the first go-through. After being locked in a cage, we were given instructions and rules (no touchy-touchy since there is no cure for whatever has afflicted those within.) As we enter the haunt, we are greeted automatically with some very interesting characters. And some of those will make you jump and scream! The set was realistic and the acting was intense! Don’t trip over the spooks as you delve deeper into the darkness. Don’t let them have your body parts! And they don’t care what body parts you would offer either! Already, I’ve heard so many obscenities from our friends and screams from within our group that I’m laughing my ass off because it’s so damn scary.

The scare factors are endless and I had hardly no chances to catch my breath in between screams and jumps. Someone just find the damn kitty so I quit getting chased because I think I’m gonna die. Don’t feed them no matter how much they ask! Oh, and they want to take you to church but this scene is one you don’t want to feel so blessed in. The characters rocked our socks off. And the many times we got lost and all the doors. Oh dear lord, all the doors!!! What’s behind them! No. I take that back! I don’t want to know! Nooo!!!! We’re lost again! And there we go again…screaming for our lives! What is that smell???? Death? Nope. Well, maybe a little.

Don’t get on Officer Daniel’s bad side. I’d recommend you listen to her! Right. Right! Do you dare do as she tells you? You’ll have no choice. Great…an escaped monster is lurking in the dark and we’ve got to go in that direction. Oh shit! They got me again! I keep screaming…it’s so damn scary. Dr. Brackon will explain the details for the next few scenes and he’s very smart and Dr. Frankenstein-ish. What creations lurk ahead of us? God only knows!!! I know I sure don’t want to. We’re forced ahead like cattle and what befalls us, you don’t want to know. Do you have any phobias? If you do, you don’t want to move on. Except you must if you want to get out alive. And just when you think it’s over….more deep dark fears are ready to make you piss your pants! More screaming. More obscenities. I swear if you don’t normally curse…be prepared to say your prayers afterward because cursing like a sailor to combat your intense fears may just make you feel a little better after all the frights that come at you.

The actors scream, scare, and don’t always leave when you move on to the next set. Yep…they like to follow you! And that shit is terrifying. But we made it out with our lives intact. Don’t think it was easy! With dentists that you don’t want to open your mouth for, padded walls that make you itch get escape, electric worries, blood, poo, psychopaths, and tricky floors, you’ll need all your might if you are to make it to the end.


The cast was definitely on top of their game. There weren’t many dead spots so it’s hard to catch your breath in between all the screaming. They were convincing in their scenes and extremely interactive. The creativity behind each scene was detailed and amazing. And the variety was so wide that anyone that enters will find something to be startled and scared by. Their costumes were totally and ridiculously astounding. A good mixture of masks and makeup that were always appropriate for each set we entered. The atmosphere both before we entered the haunt and within were interesting and entertaining. The special effects were just enough. The characters were most interactive and their acting was so on spot that what special effects that were used allowed the hauntees to focus on getting the most out of the story of the scenes and the scares to be had. The theme was carried throughout very well and authenticity was maximized. This haunt had more scare factor than most of the haunts I’ve attended. Predictability was minimal, which is always a plus. I was satisfied 100% with this haunt and I truly didn’t have a negative thing to say about it. I didn’t think it could get better. Yet, it does. When you opt for the invasive haunt. Which we did. Reviews for the invasive haunt coming soon!

Sunday, April 3, 2016

LL Review: Heroes Comics and Gaming - By Ash

Hey folks! We've been quiet lately but that's about to change with the review of Louisville's newest geek spot (and I say that with enthusiasm as a fellow proud geek), Heroes Comics and Gaming!

I have to make mention of the location really quick because to be honest, we passed it and had to backtrack. It's not totally hidden, but Google Maps put it a tiny bit further down from its actual location - at least for me - and by the time we saw it, it was too late to turn. So be on the lookout, you want to turn onto Lexington Avenue from Baxter Avenue, otherwise you'll pass right by it!

(A demo of a game - sorry the pic is a little blurry, he moved!)

That being said, we parked and made our way inside through the back door. The first room we went into was the gaming room, where a handful of folks were already engaging in RPG's. We crossed through to the store area, and I have to say I was impressed. The layout and space were functional and the decor was tasteful. There were tables set up for demos of games, other games set out that you could try out, an entire wall of board and card games, Funko toys and, of course, a ton of comics with ample room for growth in all departments. There was a lot of love put into renovating this space and it is paying off.

(The display case isn't empty, I'm just short and can't get a good angle to show you all the cards for Magic and other card games!)



(My hubby Andy was enjoying the vast selection of Star Wars items available. Aren't I a lucky nerd to be married to a nerd like him?)












The staff is great - super friendly and helpful. We got to chat a bit with Chris who even posed for a candid for us, and he offered up some advice, tips, and laughs for us while we shopped.













The owner rang up our order and you can tell he takes pride in his work. Thanks for letting me be awkward and weird and giving us a pic to go along with this! We missed Kevin, but those of you following our blog would know him from the Haunted Hotel - a fan favorite and recurring review venue for LL. We'll catch him next time, though!











The variety of nerd and geek levels offered means there's something for everyone. My husband and I picked up our first RPG game (yes, I'm an entry level geek in this area) and although it tired us out figuring out how to put it together and get started, it's a pretty fun investment that will bring us hours upon hours of entertainment. Check out our spread, and mind the mess, please!


Overall, I can't lie, I love this place. I felt at home among my kind and didn't even have to pre-medicate my anxiety - these are my people. Five stars all around, this is a place I think I'll be frequenting often. (I only wish I hadn't moved out of the area last year!) We can expect a lot of great things to come from Heroes and I can't wait to spend more time there!

Friday, October 9, 2015

Asylum Haunted Scream Park Review

Asylum Haunted Scream Park review by Michala

Last year the Asylum Haunted Scream Park was one of the first haunts we hit up and I had such a blast that this year I was stoked to go back. I was even texting Ash telling her to hurry up at work, lie to get out, or even tell the truth to leave early. LOL I was pretty excited. Ask her to show you her text messages...it will prove how crazy psyched I was to get there this year.
 
And that is where I left my happy place. Sigh. Where to begin? I suppose I should start at the beginning. We got there right as it was opening so the lines weren't long at all. (Last year, at times, we were waiting up to two hours to get into one of the haunts they offered.)I don't know if that was a good thing, the lines being short, or not. Perhaps it was a foreshadowing of what was to come? Maybe.

Monday, October 5, 2015

Haunted Review: Nightmare Forest (by Ash)

Sorry for the delays in getting reviews up, this girl fell ill then started battling migraines. Still fighting, but I refuse to let another day pass with no reviews! So please excuse any typos or derailed trains of thought.
 
We ended up visiting Nightmare Forest...recently, lol. It was thankfully a well-marked entrance and a creepy road to drive down at night. That set the mood already. We parked and made our way to the ticket booth then through the corn field. I thought that was a nice touch, because it just keeps you in the mood as you meander your way to the line. Upon exiting the corn there was a traveling freak show complete with a couple of tents for stuff to look at. Honestly, we didn't stop, we were on a mission to be scared and we wanted to git r done.

Friday, October 2, 2015

Baxter Avenue Morgue Review


Baxter Avenue Morgue Review by Michala Tyann
Upon arriving to this haunt, the rain was finally letting up. Lucky us! We got in the very short line-like six people only. We were already a little concerned because there were no outside entertainers. All we saw was, behind us in the dark alley, five or six people standing around. We wondered if it was possibly some actors on a break maybe. Finally we got our first entertainer. A short, thin guy who acted like he had severe mental problems. He wasn’t really suited up to look scary but his acting was kinda on point. I had to wonder if there actually was something wrong with him.