Showing posts with label haunted houses. Show all posts
Showing posts with label haunted houses. Show all posts

Monday, October 7, 2019

Haunted Review - Danger Run (NO SPOILERS) by Ash

For 24 years, it's been a challenge to survive the night. But in year 25, the game changed.

Quite literally, SO much was different! On its 25th birthday, Danger Run stepped outside their comfort zone and pushed you to new boundaries. Let's get started, shall we?

Okay for starters, for those of you who stupidly didn't check the website and find this out, the starting gate at the Dixie location is no more. Don't try it, you'll feel like a donkey. (We did, anyway.) But the Hurstbourne location is still very much up and running, and you can start online. Other than that, I swear I don't remember any other gates, but that doesn't mean they don't exist. Just be smart, check before you go!

So you go to the gate, pay your $30, and you get your clue book(s) and a goody bag. Not too shabby! The clues are different this year - instead of 5-line limericks, you have 2 line rhymes. Honestly, while I admit I love the limericks, I like the 2-liner ones too. They were easier to solve with less erroneous information, and yes, I get it, that was the point of the limericks sometimes, but as the night grew later and later, we were happy to have less info to sift through. 

That being said, don't expect this year to be any easier just because the clues are more concise. The simplicity is DECEIVING, I tell you! Some clues are pretty easy, like which way to turn out of the gate. After that though, it gets a little tricky. Not gonna lie, we already missed our turn on clue 2 or 3, y'all. 

So the roads. Some of these were creepy AF. What kind of monsters live on these dark terror-filled streets?! (Okay, actually, if I had the money I probably would, it was nice to be able to see stars and not have your neighbors so close you can shake hands through your windows. But that's not what's important.) There were moments when we were convinced we'd gone the wrong way or missed something the clue was telling us to look for. There were times when the clues were worded in such a way you felt like you were naked in a physics class giving a speech on aeronautics when the highest science you'd taken was Bio 1. (Really let that image sink in...) So the clues were pretty epic this year, I give DR so much credit there! 

Not to make you panic or anything, but this year there are also missions. Now, perhaps because it was opening weekend and they had some bugs to work out, perhaps our people were new or just tired, but ultimately we were given SLIGHTLY confusing information. Big hint: JUST FOLLOW THE DIRECTIONS IN THE CLUE BOOK REGARDLESS OF WHAT THEY SAY. We aren't mad at the people, I'm sure they didn't see us pull up and think, "haha, I'm gonna ruin their effing night!" Just a helpful hint for the missions. Anyway, so you follow the directions and either look for landmarks and enter which clue you used to find them, or you simply do as the mission says. There is one on each page, and the clues on the neighboring pages won't affect the missions. It's one page, one mission. And they're FUN! Tricky, confusing, and downright weird, but so much fun. They also include sensory clues. You get to involve your sense of taste, smell, sight, lack of sight, and you also get to play with dice and a special flashlight. This is where your goody bag comes into play. All the stuff you need to solve some of the missions will be in that bag - don't lose or misplace it! This new twist was so fun, and all three of us absolutely loved it. (Have you ever played that game with the jelly beans, Beanboozled? If not, Google it, and if so...well, may the force be with you, my friends!)

But what do these missions MEAN? Why are they a thing? I'm so glad you asked! When you get to each of the haunts, you'll take your clue book to the game master at each site. There, they will see how you did with the clues and the final puzzle at the end of the leg, and you'll get between 1-3 minutes to solve a mini breakout game! These are SO fun, but I will admit, when you're tired, they are HARD to do! The first game was gory and delightful. We loved playing with the...props...lol. You'll really need a HAND to solve this mystery! It was right up our alley and although we were SO CLOSE, we didn't make it out in time. But it was so much fun, and so detailed, and so well thought out...this was definitely a wonderful addition to the Run. I highly recommend you do your best on the missions, though, you need all 3 minutes!! The second one we ALMOST had it. I will fully take responsibility for dropping the ball on this one - I thought the last clue we were looking for was like, stickers, or something. Guys, I was tired. My bad, yo. But seriously, look EVERYWHERE. Even right in front of your face. That's all the spoilers I can afford, but trust me when I say you need this in your life. 

Have you ever stopped to ask yourself, "What kind of sick, twisted, demented mind comes up with these things? Well, we finally got our answer to this one! We were blessed enough to meet the man behind the madness, the twisted mind behind all the clues, behind the missions, behind the breakout games - a true genius and the real Game Master himself, Garry O'Brien! For starters, this guy is kind of our hero, and we may or may not have been fangirling over meeting him. I'm thinking of starting a fan club...lol. But Garry is one of the brightest and kindest people I've ever met. He was so patient with us explaining how we'd been slightly misled (still not mad, please don't get me wrong here!) and how we should have done it. It was like a light bulb went off when he broke it down for us. It was such a joy to meet with him! We snagged a pic with him at one of the breakout games, and it's a memory we'll treasure for a lifetime. (Okay, we're nerds and we might have a stalker-level problem...)

There's no way this year's Danger Run is earning anything other than 5 stars from me. The haunts operate independently so they will be reviewed separately (see, I told you no spoilers!). But yeah, this year kicked it up several notches, and was so much fun!! 5 stars, y'all, and you deserve every single one! Special thanks to Garry and everyone involved with this year's Run, we had a blast, thanks for the awesome night!


Monday, October 5, 2015

Haunted Review: Nightmare Forest (by Ash)

Sorry for the delays in getting reviews up, this girl fell ill then started battling migraines. Still fighting, but I refuse to let another day pass with no reviews! So please excuse any typos or derailed trains of thought.
 
We ended up visiting Nightmare Forest...recently, lol. It was thankfully a well-marked entrance and a creepy road to drive down at night. That set the mood already. We parked and made our way to the ticket booth then through the corn field. I thought that was a nice touch, because it just keeps you in the mood as you meander your way to the line. Upon exiting the corn there was a traveling freak show complete with a couple of tents for stuff to look at. Honestly, we didn't stop, we were on a mission to be scared and we wanted to git r done.

Friday, October 2, 2015

Baxter Avenue Morgue Review


Baxter Avenue Morgue Review by Michala Tyann
Upon arriving to this haunt, the rain was finally letting up. Lucky us! We got in the very short line-like six people only. We were already a little concerned because there were no outside entertainers. All we saw was, behind us in the dark alley, five or six people standing around. We wondered if it was possibly some actors on a break maybe. Finally we got our first entertainer. A short, thin guy who acted like he had severe mental problems. He wasn’t really suited up to look scary but his acting was kinda on point. I had to wonder if there actually was something wrong with him.